Exercise Snack
Active Breaks.
A team project developed during postgraduate studies in UX Design / Product Design at SWPS University. The app supports people with a sedentary workday by introducing short, structured activity breaks. Gamification was used to build consistency and make movement habits easier to maintain.
> Build a lightweight active-break routine
> Make exercise sessions easy to customize
> Use gamification to support regularity
Outcome: clearer workout flow and stronger habit support
Project Snapshot
My role
I worked across the full design process with the team — research, concept shaping, prototyping, and testing. My strongest focus was refining the workout flow and designing interface screens, then iterating based on test feedback.
Tools
Outcome
The final concept focused on a complete workout journey: from a suggested exercise set, through the active session, to a closing summary. Users could accept the recommendation, adjust it manually, or use AI-coach support to modify it.
Insights from Testing
One icon in the workout editor created confusion. We initially used a two-arrow symbol, and participants read it as reordering exercises instead of editing or replacing one. Switching to a pencil icon made the action immediately clearer.
Why it mattered
Before
Participants interpreted the icon as a way to change exercise order.
After
The pencil icon signaled edit intent clearly and reduced hesitation in the flow.
Selected Screens
Core moments of the product flow: personalized exercise set, clear session guidance, workout editing with AI/manual options, and a summary supporting regular use.

A proposed exercise set tailored to the user

A simple and clear workout session flow

Workout editing with manual controls or AI support

Summary and features supporting regularity